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Post by Talon on Oct 12, 2008 19:44:53 GMT -5
Yes, I am this bored, in fact. Moving on!
The question of this thread is: How do you think your charries would fuction in Super Smash Bros. Brawl? Use the following template, and feel free to put up as many of your charries as you like.
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Character: Home Stage (make one):
Move List (going by Gamecube controller format): B- B + Forward- B + Down- B + Up-
A- A + Forward- A + Down- A + Up-
Z (Forward)- Z + Backwards- Z + Down- Z + Up-
Final Smash-
Taunt 1- Taunt 2 (optional)- Taunt 3 (optional)-
Alternate Colors: 1- 2- 3-
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Post by Azure_Ghidorah on Oct 12, 2008 20:42:53 GMT -5
Character: Solranous
Home Stage: Cosmos Stadium (Kind of like the new Starfox focused stage, except the floor and platforms are next to invisible save for strong white outlines. Hundreds of planets of various colors are passed by, and sometimes weather effects from these planets effect the stage in a similar fashion to the Pikmin stage)
Move List: B- Fire Stream: Like Bowser’s fire breath, but doesn’t curve with a wall. Persists for six seconds before ceasing.
B + Forward- Explosive Claw/Bite: Works similar to the Koopa Claw from Bowser, but cannot grab an enemy, and stabs, not sweeps.
B + Down- Inferno Quake: Very similar to Donky Kong’s B + Down, but there is a two second recovery period, disallowing continuous attack. Double the range of Donkey Kong’s.
B + Up- Flash Step: Think SSBM Mewtwo's Teleport. If somebody is near by (as in, within an inch of him) where Solranous will appear, he gives them a swift slash that has the effects of a full charged meteor smash.
A- Basic kick. Second adds a slash from Kizoku. Third adds a back-fisted 'punch.'
A + Forward- Strong Kick: Knocks opponents back slightly. Charged variety creates a short range Telekinetic Pulse with major knock back and above-average damage.
A + Down- Claw Sweep: A low forward sweep with Solranous’ claws. Charged version makes Solranous pull a 360 ground slash with his tail blades that can send enemies sky rocketing.
A + Up- Strong Kick (Vertical): Solranous pivots and swings upward with his leg, catching grounded enemies and juggling them up. Charged version is a reverse scissor-chop effect, opening instead of closing.
R (Forward)- Headbutt: Solranous slams his head into the opponent while releasing his grip, knocking them back.
R + Backwards- Tail Stab: Stabs with tail blades and uses them to throw the enemy.
R + Down- Heel Drop: Lifts leg and then smashes down with the heel.
R + Up- Spirit Rocket: Throws up with jaws and launches five ‘fireballs’ at the opponent
Final Smash- Bankai: Solranous transforms, flies into the back ground in similar fashion to Lugia, Ho-Oh, and Lucario’s Final Smash, and bathes ninety percent of the field in neon blue flames.
Taunt 1- Ignore: Solranous turns around and waves his hand while saying, “Not worth my time.”
Taunt 2 (optional)- N/A
Taunt 3 (optional)- N/A
Alternate Colors:
1. - Ruin Mode: Black flame wings, white arms and legs, black wrist flames, black tail flames.
2. - Battle Scarred: Dull scales, cloak is tattered with holes, red streaks all over as if bleeding.
3. - Aquatic: Sea blue scales, sword blade appears to be liquid instead of fire, fins on arms, legs, and tails.
OOC: As you can see, Sol isn't one for a multitude of taunts.
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